Saturday, December 31, 2011

See YOU Next Year !!!! (( thats in just a few .. folks ))

Special thanks to Baal and Kora for all they DO
In Creating this Breathtaking and Quite  Amazing SIM
and Worlds for us all ....
See you at the  Silver and Gold Ball !!!


Friday, December 30, 2011

Memento Mori - The Enduring Force Behind the Paesani Community

Greetings All, 
 As we get ready to close out one year and enter a New ..
The Chronicles present a  Wonderful Interview written
 by the Beautiful Pasha Braveheart
Photos by Grace and yours truly ..
Careful, fore I am always watching ..from a far .. *grins*
In a lovely and charming Vampire way of course .
Memento Mori - The Enduring Force Behind the Paesani Community
"Above all ... Remember Your Mortality"
Interview by Pasha Braveheart
It was a clandestine meeting in the Slaughtered Lamb, arranged by Grace, the owner of the establishment, via a network of her trusted sources. Under the cloak of darkness, I was escorted to the back room where I found the figure of the bearded, hunched over, wrinkled elder, leaning on his cane awaiting me. In order to more easily connect with him, I had donned the familiar garb of the Paesani instead of the norm of my more formal Borghesia court attire. I was immediately stricken by the sense of serenity and wisdom that seemed to emanate from him. Although, something about the man seemed odd and unnatural, although, curiously, I couldn't quite put my finger on it. Without too much formality of introduction, in fact his identity remains a mystery to me and shall remain anonymous, I was told that I would not be permitted much of the esteemed leaders precious time. The simple fact that was conveyed was that he is the eldest of the Three Gipsy Kings who lead the the Paesani Community under the Memento Mori. With this information,
 I was given the nod to begin the interview.
Wanting to understand his position on the recent and continuing beatings and general mistreatment of the Paesani, I inquired about what possible plan they had to handle such situations. With a downcast look he offered, ""Well, it be a hard life for us, no court protects us and with that the 'chosen' feel they be able to do as they wish. What we do is try to survive... there is never enough humans to stop the 'chosen', but we try to defend ourselves...though we are not all lucky to have a family to turn to, many of the poor be wandering souls, street rats. Here be the only sanctuary the young have. They run here to the Slaughtered Lamb for some sense of protection, but in truth we can only hope the 'chosen' see their 'cattle' being abused. It be like if we, as farmers, abused the cows. Would they produce milk?... To harm the beasts only brings pain and end result, those'chosen' will one day feel the impact."
My next question was directed to the practice of breeding and more to the point, the newborns being removed from their mothers to be raised as Borghesia. This question caused the old man to place his hand over his heart as he began his response, "Aye....there be one...the young lady that be at the fish stall.
They tell us that once we be with child the baby will soon after be taken. The pain a mother must have is more than many can bare. I have not that worry nor that feeling but I have seen many of my own abused, taken, even killed in my long years." Once again referring to the pregnant fishmonger he speculated, "The poor thing....if there was a way we could hide the child...or send it away, something to keep it from being placed into a system....it be wrong to take the youngn' from their mothers."
Being a borghesia myself and finding my life quite pleasant, save for the occassional rental by the 'chosen', I asked the elder what caused the Paesani to be so steadfastly against the Borghesia way. At this he shook his head, "Some it be a better way, the safer way...but for most of us we choose this sense of freedom above the protection....some are too poor and some are to resistant.
Pride be a beast on it's own young lady. We wouldn't want to sell our blood.
It be ours and some rather be taken by force before willingly giving up the only things we got."
When questioned about the support system the Paesani community offer each other, he struggled to puff out his chest in pride as he explained, "Ah that be the best part. We be a family in all the sense. We cry, laugh, sing, dance together, most orphaned or lost but we came together and with it enjoy what we do have. We watch and protect each other and love each other. If there be no protection from the world, we just see each others faces and it be enough, no knights from stories, no magic life...but for the moments we be together it be what reminds us what it be to be a loved human, a family!"
In conclusion, one last question caused the elder to raise his eyebrows and nod as if he'd been waiting for the opportunity to express his thoughts on the matter for ages. When asked what would he want the citizens of Venexia to know about the Paesani, he spoke with a determined tone "We are only human, we cry, work, bleed...just as the Borgs do. The difference in us is so little, it pains me to see the look on the face of the well dressed to look down on my own for the choice to pull away from court....in the end it be human blood...Memento Mori....remember your mortality! And for those that be' chosen', I ask the view on us be in what we are...humans that survive! Our hopes, our dreams, all be frail and for us to look upon these beings and know they once be human too, we wish only for what we need our home, our life our food! We can get by, but abuse us not for we are only simple creatures! View us as fleeting dreams as only a blink in your eyes! Treasure the only gift we can give and abuse it not! ...But that only be words from an old man!"

Tuesday, December 27, 2011

Training Classes Shall Be Offered By The Daemonica Order

The Daemonican Order Presents
The Daemonican Order will be offering training classes for human acolytes of the Basilica
 and all others interested in the dark arts. You will learn things such as preparing
 Daemonican rituals,  brewing love potions, creating charm bags,
removing curses and the evil eye, and speaking banishing spells.
During the training sessions you will also get in contact your spirit guide.
 There are many more things that you will learn,
 but only those that will participate shall know all the secrets.
Who can participate:
Humans (preferably acolytes of the Basilica) and Vampires
Place:
The Basilica
Time:
Every Wednesday at 11:30a.m. SL time (for those who miss a class or who cannot participate on Wednesdays - classes will be repeated every Saturday at 11:30a.m. SL time)
Duration:
60-90 minutes
First training:
January 11 (repeated on January 14) - then every week
Number of classes:
The acolyte training will encompass 8 to 10 training sessions on different topics and
 can be expanded if there is enough interest.
RSVP:
If you wish to participate please send an IM to Connor MacAlpin from the Daemonican Order.
For More Information on The Daemonica Order :)
http://daemonicanorder.blogspot.com/

Monday, December 26, 2011

The "Bite" Photo Contest

The "Bite" Photo Contest

The "Borshesia Family" is Proud to Present
The "Bite" Photo Contest
"This a  big contest of paintings,((photos)) and The 'Bite' will be the Theme " topic of your creations".
Please note : The Borghesia, are very concerned
 by this event called 'the bite'
They do realize that all vampires know there are so many ways to bite a human.With this contest, their hope is to show how a "bite" can be sensual, sexual, violent, aggressive, intense, shocking, sweet, electric, ... and so much more.

Now, take your brushes and your colors, select the models, the best place for the scene and ... good work!
All Entries due Before Sunday 8th January 2012
Please drop you entree Gioia by IM in world
all entries must be full permission and a texture
Special thanks to our most generous sponsors,
whose combined donations make up the
Entire $4000.00 gold prize pot.
Dinky Wingtips
Hershey Munster
Eve Forgraine
Nena Easterwood
Sacha Bowie
Mathias Brucato
Kyadria Resident
Brittany Collins
Mariaelaina Resident
Mortissia Merlin
Zarek Enoch
Prizes.
1th place : 2500 G$
2th place : 1000 G$
3th place : 500 G$
Entry Rules
---> Please make all entries full permission and in texture form
--> Please give your entry into the contest
to Gioia or Nena Easterwood.
--> Please ...RP your entry.
-->You may enter as many times as you like,
However each entry is 25G$ to register.
--> Let's all have fun with this wonderful idea !!!
Rules.
--> All venexians can be candidate. (and only venevians)
--> The 'scene' of the painting must be held in Venexia.
--> The scene must represent a vampire biting a human
 (not 2 of the same kind)
--> All Prizes are in gold $
--> Gioia (Oneida.Oompa) needs full permission on your textures
 (to load on their  webpage)
http://cuoreprezioso.blogspot.com/
For any question, contact Gioia (Oneida.Oompa).

Sunday, December 25, 2011

Come One Come All To The Bathory Silver and Gold Masquerade Ball

Come One Come All To
The Bathory Silver and Gold
Masquerade Ball
Date : January 1, 2012
Time: 2pm to 5pm slt
Location: Piazza
Dress: Formal  Masquerade *Masks*
for your viewing and inspirational delights :)


Saturday, December 24, 2011

THIS NIGHT THAT SEEMS TO CAST A SPELL ~Here among the ghosts


"For somewhere on this night of nights
She's looking to believe
Here among the ghosts on Christmas Eve"
"And there near an old looking glass
There was a trunk from Christmas past
That she had somehow missed before
But now decides she will explore "
'Twas filled with toys and one old wreath
And several letters underneath
So as the evening hours leave
The child sat down and started to read "
"For somewhere on this night of nights
She's looking to believe
Here among the ghosts on Christmas Eve"
-Trans-Siberian Orchestra

Friday, December 23, 2011

The Night of The Gondola or what about this Justice ---

 Upon my evening stroll I came across an interesting sort ..
He spoke of his quest for "Justice"
What is this "Justice" you seek Sir ?
He only replied with  "He shall return soon"
ponders .. interesting yet odd fellow ..
Alone with ones thoughts , taking in the night air with a lovely gondola ride
((after falling in the water .. *idea* rather then tp, do click on gondola and rez ))
After getting her pole Breezy was off for a calm soothing ride and exploration .
 The beauty of this Gem of a City that never sleeps continues to wrap her arms around all .
The stories that are developing and unfolding right before all of our eyes are plenty !!
Alas this evening is a quiet relaxing one to take in the views and feel the visions and fancies .
For truth be told can any one person ever get enough of them ?
Ah and the Dear "Gondolas" that I do feel deserved a post of their very own ..
Do make and take the time to rez one soon and take it for a ride .
You shall be so pleased you did so .
 Ponders the odd character that spoke of Justice ..
What could he mean? . What does he know ?
What is he seeking ?.. and Why??
mmmm these thoughts and so many run through breezy's mind .
As she soaks in the moonlight and the beloved evening air .
with a .. *sigh*
Breezy meets Rafael , he is pleased as he smiles when he notices her wearing
Her brand new fine looking  "Yuletide Dagger" ..  A gift from The City's Creators ..
Now available for all  on wall of entry sky box .. Be sure to grab one !!!
A huge Thank YOU ..For it is a Beauty !!
Ah and please update your hud .. For we are on *324* .. ponders if a * 325* .. shall arrive
in time for the Season .. smiles to self once again ...

Thursday, December 22, 2011

Venexia in Dec 21st issue of Roleplay Guide Magazine

Well Yes, of Course there is a  Role Play Magazine
As a  Happy member of Venexia  It is not my intention to promote other
Role Play Communities or Genres here  .. smiles 
I am how ever simply sharing a nice article on the City so many of us
Have come to hold dear .. There is an in world December issue
that one can ask Brittany Collins for :) ..
Alas for the many that do not have the time for it to rez
here is a simple link to the  December Magazine and Directly to the Article .
Happy Reading ..

Wednesday, December 21, 2011

The Karnstein Invite All and Present


Sense Brumalia falls on a Sunday we will celebrate Dionysus, the god of the grape harvest, wine making and wine, of ritual madness and ecstasy... while keeping true to our Sunday tradition of honoring Venus during the Venus cleanse. We will offer specials, such as the Redemption. A brief prayer to Venus will be given at 12pm SLT . The rest of the specials will last the entire day.

I pray, come and crush a cup of wine with the Karnsteini's on this wonderful day! 
Domina Liang de Karnstein (Liang Scorpio )

Tuesday, December 20, 2011

The VITA BORGHESIA LEADER... MAMA OF 'LA FAMIGLIA'

Coven Tuesday
Each  Tueday, The Chronicles of Venexia shall Feature a Coven .
The Chronicles Start with The VITA BORGHESIA
The VITA BORGHESIA LEADER... MAMA OF 'LA FAMIGLIA'
By Pasha Braveheart
Photos by Juliet Leque
Juliet Leque, owner of the popular Green Dragon Tavern and leader of the human 'Vita Borghesia' community, provided her insights and perspectives from the 'human' angle
 on life amidst the swirling chaos of the competing sabats of Venexia.
To Venexia citizens, both human and immortal, Juliet is well known as the affable owner of the Green Dragon, a friendly place to escape the pressures of life and engage in interesting conversation, feast on the best Chicken Soup, Rabbit or Pigs blood Stew, share a beer or glass of wine with friends or enjoy spontaneous musical entertainment by her staff or the occasional patron.
She fosters a warm and safe environment not just for the patrons of her establishment
but for all of the members of 'Vita Borghesia' under her leadership.
Juliet reflected on her leadership style "I help guide my members and take care of them to the best of my abilities and I make sure that 'mi famiglia' honors the court and their laws." While Juliet is a serious, no-nonsense leader, she has a very tender side as well. Juliet explains, "... for me, it's most important to make those, who are part of my family feel as though they really do 'belong' and don't feel alone or like a stranger." In fact, Juliet refers to herself as the 'Mama' of her Borghesia family.
When asked about those who refer to the Borghesia as 'Blood Whores', she cringes, frowns and responds, "I would see that person as clearly not knowing of what they speak. They have a lack of knowledge of what and who the Borghesia really are. I would call them narrow-minded at a minimum."
Continuing on that path of thought she offered, "We, as Borghesia, make this choice.
 We are not forced to be Borghesia, however, we are not to be compared to the 'blood gaunts'.
Speaking about situations where a Borghesia is disrespected or mistreated she said
 "If I have knowledge that a Vita Borghesia has been offended or unjustly attacked in breach of court law, I immediately call this to the attention of the Court via the leaders of the Covens. Even in the event of minor disputes, I encourage 'mi famiglia' to come to me to assist and mediate a resolution for them.."
By the same token, Juliet acknowledges that members of the Court should not hesitate to come to her if a member of the Vita Borghesia have caused any trouble so that a peaceful solution can be brokered.
Juliet emphasizes that "When an immortal rents a Borghesia, it is for feeding only and not sexual service." Juliet has had complaints from her familia about such offenses. she continued,
"If an immortal requires sexual service, that can be found at the Bordello."
Regarding the recent sale on renting borghesia, Juliet provided an update saying,
 "Sales still seem slow. Many Borghesia view this as more free time and don't seem to mind. The sale has, however, seemed to improve on the rental of newer members of Vita Borghesia."
 In considering lowering the prices yet again Juliet explained,
"If we drop the prices further, an extreme upsurge in sales may put the Borgehesia
 at risk of poor health and low energy. We wouldn't want a Borghesia to die
in the arms of an immortal during a feeding, now would we?"
Juliet is planning events that will include visiting each of the covens, "I plan to arrange for visits to each of the covens for 'mi famiglia'. I want them to learn about each, gaining a social knowledge and insight while meeting face to face. I want to make sure that the Vita Borghesia are not strangers on the street." She also has more plans for events as well to include a Poetry Night at some point, however,
 those are still on the drawing board at this time.
In closing, Juliet wanted to convey a message to the citizens of Venexia about the Vita Borghesia,
"We are all different. Some still need an adjustment period as they enter into the life of a Borghesia while others are more experienced. Please get to know us." She then added,
 "If you see a Borghesia being attacked in the streets, please offer an assist."

Sunday, December 18, 2011

Update on The Meters and some Captures from The Bathory Celebration of The Baths

***Group Notice From: Venexia, Kora Zenovka

Now you can rent members of borghesia who are currently 'owned' by another player. Their meter will be switched to you.
Once your hour is up, please release/uncapture them by using the HUD (Victim -> Uncapture).
I made this change earlier, but there was a slight problem. Anyway it is all fixed now.


***
 I was able to sneak in before *our carriage arrived*
 to grab a few collective captures from Bathory Bath Celebration ..
As The Grand Holiday Tour was keeping the good Doctor and myself quite busy ..
 All were in a  Celebrative  Mood ..
The Guests Looked Most Festive  in Their Togas
((while they lasted dressed in them .. chuckles .. so I was told ))
The Stunning Contessa  Welcomes her Guests ..
The Roman Baths in Bath were built by the Romans when the city was known as "Aquae Sulis" and using naturally occurring hot water that bubbles up from the UK's only natural hot springs, the Roman Baths became an extensive bathing and temple complex - truly one of the wonders of Roman Britain.

Friday, December 16, 2011

Come One Come All .....To The Bathory Refinement Bath Event

Saturday December 17th  5pm SLT

Fine Baked Goods On Sale at The Bakery Today !!!!!


Fine citizens of Venexia,
I must first say that I am honored by the priviledge that has been bestowed upon me. My father would be greatly pround of my accomplishment. I have you all to thank for such. With that said I thought long on the proper way to say thank you, but I for one believe one should forever be greatful. So, I shall start my thanks with the first of many eventful sales. Any bread of your choice half the started price(thats only $5G). It shall start today at 9 AM and end at 9 PM.
 I send all my blessings and gratitude to you, the kind people of Venexia,
for allowing me to start the road in continuing my fathers legacy.
Your voted baker, Diea Valentine.

Thursday, December 15, 2011

Bathories secret mission"- SCENERIO DAEMONICAN KIDNAP

"Bathories secret mission"
SCENERIO DAEMONICAN KIDNAP
On Saturday morning, while the twlight settled over Ireem, two Derais were spotted by Lady Nena
in front of the Basilica ( Eve and Kristy, both disguised as DeRais, wearing masks and pants).
--------
[23:57] ℇνձηgεℒﻨηε (eve.forgraine) giggles softly and says with a louder voice,
 making sure the Lestats hear it
"lets move inside, for the honor of the Padrona! and for our derais family"
[23:57] Kristy Kurmin nods to Eve and silently follows her, "For the Padrona."
The last Lady Nena could report was the Derais entering the Basilica with drawn weapons,
and the screams of Lady Bridget and the High Priestress, Lady Skarlet inside the Basilica.
[23:58] Brittainy Collins Contessa Bridget gasps and steps back shocked her hand moving
 for her sword and not finding it there.
She turns helplessly looking about her for a weapon "What is the meaning of this! Who are you!"
[23:58] Kristy Kurmin grins and enters holding the daggers behind her back
[00:00] ℇνձηgεℒﻨηε (eve.forgraine) chucles softly and closes the basilica door quickly..
"no resistance lades, it might just get your dresses ruined"
[00:03] ℇνձηgεℒﻨηε (eve.forgraine) wipes her sword on the priestress cloak before she ties their hands..
checking for weapons with a slight wink to Bridget
[00:03] Skarlet Winterwolf slumps to the floor glaring up at the pair.
She shakes her head giving silent chant before giving into her unconscious
[00:04] Nena Tuscani di Lestat (nena.easterwood): fumbles with the heavy door,
 shaking in her panicked state
---------------------
Later that evening , at the Blue Rose Ball.
Rumours began to spread in the city about Bridget and the high priestesses
being held captive on the highest tower of the city.
A few days after this happened Lady Bridget was found with blood all over her body on the stairs of the basilica.
[10:51] Connor MacAlpin (connor.snowpaw) looks at Bridget collapsing in front of the Basilica
 and runs towards her."
[10:52] Fia Diabolito (fiammetta.diabolito) {Fia} gasps!!!! "CONTESSA!!!!!!!!"
They found a ransom note attached to her body, which said the following,
"We, The DeRais, the young the proud, the children of Lucien, demand what is ours!
you will hand over the keys to the city! you will also give us 1000 gold or else your beloved Holy Mother
shall be given to the Vorden for Redemption!!
The Old ways are dead it is time for the YOUNG TO RULE!
LONG LIVE THE DERAIS! LONG LIVE OUR PADRONA!"
It was heard and said from . a nameless witness that the Derais brought
the High Priestess to their home, the arsenal, where she was found later.
----------------
[12:53] Fenris Fenrir (negikara) leans in close to her, smirking.
his voice low and gutteral as it had been the entire time.
"So talkative for a captive." he looked up to Eve and nodded. "yes...indeed.
Now, if we are done here. We have much to do."
[12:54] Skarlet Winterwolf furrows her brow and looks away muttering in a different tongue to herself
[12:55] Mira Kamiguwa Miranda just eyes them, she was not sure why
 she was there either but found it interesting anyway
[12:55] ℇνձηgεℒﻨηε (eve.forgraine) nods to Fenris "indeed.
. " taking another look at skarlet, more a warning glance "and you, dont dare to move away,
there is no one here who could help you.. if you are bored take the time to pray"
[12:56] Fenris Fenrir (negikara) smirks at his cohorts words.
 "Indeed...pray they pay to have you returned...if we return you even then."
With that said he opened the door, sneaking out quickly and looking back to see if they followed
[12:57] ℇνձηgεℒﻨηε (eve.forgraine) leaves with an evil grin and gestures Mira to follow "take care priestress" quickly moving out of the room and closes the door behind mira
While Conner found the priestress tied up at the arsenal, the Bathories were all together in the Cafe,
taking care of Bridgets wounds and truly worried about the High Priestress..
[13:23] Brittainy Collins: yes.. the derais shall be dealt with.
 i do not wish to see another derais inside this cafe
[13:23] Brittainy Collins: if i do i shall strike them down with my blade
[13:25] ℇνձηgεℒﻨηε (eve.forgraine) nods to Bridgets comment "Indeed,
 im sure they had something to do with it..
who else is so crazy and bold to capture the high priestress!"
 tries to get an innocent smile on her lips[13:31] Fenris Fenrir (negikara) looks down, feeling his own worry for the holy mother.
He closes his eyes and pushes his glasses up onto his nose.

Tuesday, December 13, 2011

The 'Turning' of Lady Elysa



The 'Turning' of Lady Elysa
 By Pasha Penucca

It was a beautiful evening on the Isola Del Sonno, the healing place for the immortal,
 where Lord Doge, Leader of the House of Drakul, summoned the immortal citizens of Venexia
 to witness a rare and solemn ceremony...  the 'turning' of a vampire from one sabat to another.  
It was the lovely Lady Elysa, who, for reasons unknown to most in attendance,
 made the decision to 'turn' from the House of Bathory to the House of Drakul.  

The musicians played a haunting melody as Lady Elysa lay upon the altar and Lord Doge stood over her addressing  those in attendace,   "Before a vampire can be born into a new house their blood first must be emptied of the current blood that flows through their veins."  He then looked down at Lady Elysa and asked "Do you accept these terms to be born into the House of Drakul?"  Her response simply "I do accept these terms. I wish to be of the Drakul!"

It was then that the bloody ceremony progressed with Lord Doge, along with  Lady Amelia and Lady Calinica draining the blood of Lady Elysa as she trembled feeling the blood leave her body.   Lord Doge then slit his own wrist forcing his life-giving blood into Lady Elysa's mouth.  Revitalized, Lady Elysa arose from the altar to take her place with the noble members of the House of Drakul.

Monday, December 12, 2011

Court Blood Prices Reduced! Limited Time !!! Gracy Due Soon or Physician for Venexia, Phase 2.

Court Blood Prices Reduced! Limited time only
Monday, 12 Dec 2011 18:10:37 GMT
Court Blood Prices Reduced!
Special promotion lasts 2 weeks
The Grand Court of Venexia has Decided
 to cut the Price of Court Blood Rentals
 in an effort to promote this vastly underused
resource of excellent blood.
The Court expects all true Venxian vampires
to take advantage of this generous offer while it lasts.
Get down to the Guild hall before they all go!

A Most cheerful Human Girl came to me ..
She seemed to have some sort of glow about her .
"Come in Please sit down"  I motioned for her to have a seat ..
 [Gracy] smiles and plops down on the chair..
the scent of fish filled the room.,...
Breezy Carver Fabre smiles .. how far along are you ?
[Gracy] counts at her fingers "third or fourth month...
 Menja (menja.slade) [Gracy] umm I thought if I give an interview..
more humans will see the advantages of it.. ~beams at Breezy~
Breezy Carver Fabre smiles and what would you like speak of dear ..
as I do wish all Humans to feel part of the dailys .
[Gracy].. I found out that the immortals are so much nicer to me..
 I have not been hunted and bitten by predators since it is seemingly making its round... 
Breezy Carver Fabre: Do you have Family here Gracy ?
[Gracy] umm humans have a family.. yes.. it is the human pendant, Signora
[Gracy] or do you mean.. umm ~touches her collar~ somehow I am close to the Lestats
Breezy Carver Fabre  Smiles notices as the girl  gets flushed.
 Oh  The Lestats  .. So, do they protect You?
 [Gracy] thinks hard about the answer... "I think the Court protects me...
the Lestats are though very friendly and helping me with.. s
upport " leans over blushing again "it is my first"
Breezy Carver Fabre : smiles Very well then ..
You  shall Need a Doctor Girl !!
We shall Post just that !
[Gracy]  beams and nods  .
Physician for Venexia, Phase 2.
((offical in world notice sent out by Baal Zobel))
Monday, 12 Dec 2011 
We are finally pressing on with phase 2
 of the employment of a Physician'
 for Venexia.
In Phase 2 we will start the voting,
But as this is an important post we also would like each Candidate to submit a Resume and statement of intent to the Venxia vampire news paper. This can be a as grand or as simple as you wish. But we would suggest that Candidates who do not submit will be far less likely to succeed.
Please submit resume note card to
 Kora Zenovka or Baal Zobel
((  scrolled  to be written in fresh blood or ink please ))

Thursday, December 8, 2011

A Glass of Blood Wine with Lady Julnara

Greetings Venexia,
While admiring the exquisite Roman Baths sparkling with Blood ..They are Gorgeous !
I, Lady SeaBreeze was taken by a striking female vampire, Lady Julnara, who was quietly enjoying
her very own glass of Blood Wine, observing the beauty of the evening in
this magniffiant city ,outside the Caffe Grand .
We had a most refreshing exchange in character .
This led to a friendly exchange in OCC.
Our topic was : The delight of good role play character dialog .
You see,the creators of These Sims have gone to great lengths and out of their way to present
guide lines for all .. They have created an amazing stage, given us all a
World wide venue for all to interact in and with. Including, Note Cards on every and any topic,
 The elders to help and advise all .
What is often lost and does Make the difference between Great and Good in role play
is truly respecting not only the space but,  the many characters around you .
Sure you might have a grand story line and a mission .
However with out the support of others, how far shall you and your character go ?
At Best in that moment?
The key is long term role play and achievements..
*** Respect and interaction flexabitity with all is Key***
Below is a well thought out outline written by Lady Julnara'
I asked her permission to share with all ..
Why ?  Real Simple !  Because it is good stuff !!
Good material and guides are always helpful .
My humble opinion . Thank you for your time
Please Enjoy your evenings and adventures !!!
Lady Julnara sips her blood wine out side the Caffe Grande.
No one knows all , and one would hope each of us are open to,reviews
perhaps learning some new venues, researching and reading to expand ourselves .
A Roleplay guide
written by Lady Julnara
Introduction to role play
Role play is the impersonation of a fictional character within the context of a time and place, collaboratively with others in a setup developing with the characters to where it may yet with the consent of the participants and the moderators of the realm.

The purpose of role play is the fulfillment with the story line and collaborative creativity through the input of the participants. Depending on individual discretion actions are limited towards the participants within their acceptable moral code and liking. And though the story might turn against one's own planning it yet requires open mindedness to accept the developments of the events based on the impersonated characters. Bottom line, the whole thrill in role play is living a chosen character with it's strengths and weaknesses experiencing its accomplishments and failure within a random community who share the same neutrality towards the story and it's outcomes.
Role play Mechanics
1- Character Creation (Human beings)
The basis of any entertaining role play is building a well defined character,
 with particular strengths and weaknesses that reveal within the scenes of the story.
Some strengths are obvious and predefined like physical strength,
 others are revealed within the story like speed, intelligence or cunning
There are several aspects of each character which are not obligatory or limiting to role play realms.
 Some realms are about physical violence, others could be a political dilemma,
 but down under are the four basic and more general ones.
Physique (Physical strength, stamina, endurance, speed, intimidation) Power - Fear
Mentality (Logic, analysis, planning, lying, argument, knowledge) Leading - Following
Sociability (Connections, making friends, luring strangers, requesting favors, gossip,
information gathering, entertainment) - Attraction - Repultion
Spirituality (Supernatural powers with consent depending on the role play,
ultra knowledge, discernment, magic) Foretelling - Believing
One way to balance your character personally or within your community
 is the points system which varies from a community to another.
Let's assume there are three levels of each trait (Minimum - Moderate - Maximum)
Minimum = 1 point
Moderate = 2 points
Maximum = 3 points
And each character has 8 points to spend on those 4 traits
with a minimum of one point to the least trait
Example, the barbarian warrior:
Physique: maximum
(Able to win against physical threats that are within his size or smaller yet could render him equivalent to a very fast enemy or one that is cunning)
Mentality: moderate
 (Has fair perception of matters yet could fall to mind tricks or manipulations)
Sociability: moderate (Might not be popular enough to make enough friends to support him in need yet has few that he can trust)
Spirituality: minimum
(Could be defenseless against spiritual powers or subject to follow a spiritual leader or even misguided by them since his discernment is very low)
Another example: the temple temptress
Physique: minimum
(would likely loose physical confrontations against higher physique characters)
Mentality: moderate
 (Able to justify her logic yet not perfect leaving some clues for her intentions)
Sociability: maximum
(Charming in nature and very well connected, could influence others to do her some services)
Spirituality: moderate
 (Has a fair sense of purpose justifying her actions yet follows a stronger spiritual character)
This is one of the several ways to help you think as realistic as possible of your character making you avoid issues like 'god moding' and voiding the scene for yourself and those involved.
Please note that those traits are not to be made public before the scene, let them reveal themselves within your actions and let the participants figure out your personality and try to work around your strengths if they are your adversaries, this is one of the true pleasures of the role play specially if those traits reveal slowly over few scenes and not all of them at once.
Creating Characters (Animals, fantasy or supernatural)
This is very flexible depending on the simulation, yet one rule stays still. Every character or creature must have it's own failings and weaknesses other wise it would definitely turn to a 'god mode' character and that is a serious disappointment to other players who would shortly void their role play.
For instance the Dragon character, Massive, Overpowering, Flame throwing but also could have bad night vision and low sensitivity to touch letting sneaky slayers to climb on its back and it wont feel them for it's thick skin, also it could never reach into tiny groves and people might escape its grasp, their wings are thin membrane that arrows could tear apart and so on.
Character Development
Though the basic character traits are very dominant to your decisions, yet even a mentally fragile character could learn from it's previous failures if fooled or manipulated by another, the development of the character is not dramatic to the extent that the character can gain maximum physique in a day, it must take him a long time to develop yet will have to sacrifice some of his other traits to gain this one. For instance if your character was a scholar who got robbed on the street and decides to stand up for himself, he will have to train physically but that will consume his time and will decrease his mentality as he devotes more time to the exercising and training. Same thing with an entertainer who goes deeper into spirituality will loose his social abilities to an extent as he spends more time reading and meditating to reach his breakthrough. So the character development is highly encouraged as long as you keep the balance of your character and do it over a longer period of time and not just a few scenes. It also ads more interest for other role players to discover or support your endeavor depending on where they stand in the story avoiding any boredom with your collaboration to the story.
2- Scene Creation
Place
Unless you are setting up your own simulation within Second life on your parcel or land, the place is mostly set. So wherever you are that's where your scene is. And though it is visually detailed, scenes always lack few items that should be noted within a descriptive role play or previous consent like the smell of the atmosphere, or the motion of the wind if the scene is on a ship that might be hit by a storm.
Time
This has to be agreed or enforced by the moderator or the simulator's time setting, in one on one role plays it's acceptable to choose one's own preferred time but in one that could involve several players and entrees then the time should be fixed to an agreeable period, night or day.
Preceding or current events
This is always overlooked, but before role playing a new scene one must put in mind the outcomes of the preceding scene and its consequences. For instance if someone was stabbed in the leg then night before, the next day he should be limping or least of all having a weak spot on his leg that might not let him act in his full physical abilities. Same thing with another who might have had an exhilarating spiritual or emotional experience should give him a boost of intelligence or strength. General events like a plague or a war should also be put in mind before role playing a new scene, those can greatly affect the characters and their reactions. For instance if there is a revolution going against the nobilities, one character could be dismayed, another could be infuriated by it.
Such a detail could be mentioned or agreed upon in 'out of character' chat yet will add a great depth to the consequent scenes aiding the development of the characters.
Anatomy of the scene
Every scene must have three phases,
Establishing - Buildup - Resolution
Establishing is done on individual basis upon entry to the scene, using body language, actions or words. This is crucially important for new entrants and established role players as well to let all players reveal where they stand. So if a scene entrant slams a door open, other players in the scene could have been in a conflict themselves and are already holding swords or on high alert and not taken away by the new entrant's surprise.
Building up is the medium part of the scene where everything escalates emotionally, physically, mentally or spiritually where the characters face their greatest challenges in that scene.
Resolution is always the end part of the scene where players reach some sort of conclusion, it could be a battle's defeat or an hasty escape or simply a kiss good night.
Any scene must resolve to something yet keeping a chance for continuity for the next session, scene or another player to continue upon it.
Now as the character is prepared, the scene is set it's time to post.
3- Posting
The Form
To be able to post a recognizable line you will need the following simple form: Action / Description > Words
So before you speak, always describe your body language, voice tone or gestures then add in your line. So if you walk towards a group of young girls in a nursery you should describe how you approach them, either gently with a smile bending a knee to reach for them or violently slamming the door. This instantly tells between a well practiced role player to a new one.
In Second life and several other programs you can write "/me" command before the sentence and that will substitute it with your name, down under are few examples of decent role play lines.
Example:
Edmond approaches the office door firmly gripping its knob turning it to open the door to the secretary's office, he glances with his eyes towards the secretary nodding once and murmuring
"Morning" then walks on to his desk.
Linda piling in letters into the folder turns to the man as he passes by and gives him no attention as she attends to her work silently crossing her brows.
Edmond walks to his desk dropping his leather bag to the ground by his chair leaning to the desk
and staring at the city scape.
Linda closing the file in her hand, skids back with her desk chair, stands and walks to Edmond's desk addressing him in a formally strict tone "Sir, your mail for today has arrived. Shall I leave it on your desk?"
Note, you can always do an action without speaking, but you can't speak without an action. This way the participants would understand your body language and voice tone to be able to assume your mood. This could be used to either express yourself openly or hide your emotions. It is also advised not to reveal your thoughts in role play, let the others guess from your apparent reactions, sighs and shrugs could be more interesting than interluding with the dream that is on your mind. The more role players use their mind and perception the more your character becomes interesting to role play with. Obvious characters are boring.
Also note that sometimes you need to react to the action of another person, this is a good way to reveal your motives without having to talk about your thoughts and feelings and make others figure those out.
So the form would be ( /me action "speech" ) or ( /me action )

The Order
This is the arrangement of posts, if it is a scene with only two role players then each will post once and wait the other's response, yet in more than two members should note the previous arrangement of posts and keep its order as it is. Participants should post once each with his action and words, with either a reaction to a previous player or his own. This is very important and confuses many role players when one posts his contribution then while the next is writing the first adds something that could change the later's reaction. So again, write all you want to do at that instance in one paragraph and do not add till your turn comes.
The order of the turns is always based on the participation timing, so the one who starts the role play is the first to post, then the second then if a new comer joins
 in at his point of entry he shall be on that turn and so on.
The size and pace
Some role players tend to post their life story within each post with over ten lines on every post, others could just smile and write couple of words. Both are not satisfactory to eloquent role play.
The first category makes the role play boring as you have to wait very long periods of time for each post which might not be a luxury with real life interruptions and would end up with unclosed scenes.
It is recommended to focus your post on that instance of time, describe your body language without excessive elaboration, only state the important signs, describe your voice tone, and where you are looking at if that would add any importance to the story then add in your words, don't turn it to a speech, just make sure you use the language that your character would use. Make sure to use proper spelling and add a description of the accent if you happen to speak one briefly
once at the beginning of your posts once, not before each post.
Make sure your actions are not like that of an octopus, a secretary could gather a folder while standing up, but she definitely can't be doing that and putting on her makeup. So bear in mind that your post would descibe barely a minute of real life and even less than a minute in some cases.
The Fighting and Violent Actions
This is the most important and yet the most controversial. Based on the character you have established you will be able to act and react putting in perspective the obvious strengths and weaknesses of ones opponent.
In every move or action done towards anyone whether stronger or weaker it should be an 'Attempt' leaving that character to respond according to your description of your action and to their own character. The quality of role play here depends only on the player's commitment to their characters and to the general story, the more the players are objective and neutral towards the outcome the more exciting the role play becomes other wise it mostly turns to either voids or vendettas which is likely to consume
the players energy for nothing.You can always use those terms
 'Attempt, try, aim, seek or hope' to describe your attempt
Example:
Elvin instantly twists throwing his goblet with what's left of wine in it aiming at the wolf from the distance hoping it would hit him as he leans back seeking an escape through the window.
The wolf pounces quickly backwards as the goblet misses him yet wine splashed all over his eyes taking him a few seconds to shake his head and regain back his blurred vision.
Elvin seizing the chance sprints towards the window in horror climbs the window dangling his upper body out of it as his legs kick the air desperately seeking an escape.
The wolf turns to the man as his legs barely show out of the window and right before they disappear he leaps with his jaws wide open aiming at the the man's moving legs
in his attempt to bite into his flesh to pull him back
Elvin failing to escape in time feels an intolerable bite on his leg, screaming in agony he violently kicks with his other leg hoping he would hit the wolf and free his other leg form its teeth.
The wolf gripping hard with his teeth on the man's leg then suddenly hit be the man's other kicking leg knocking him back off the ground
swirling to reorient himself to stand again.
Pace of action
The timing and the actions are important, it is not really logic for one to draw his weapon and attack at the same time even ninjas take some time. The pace of the role play is called 'instance' the instance is not a period of time its only the unit of time for the role play and it should be long enough to make one or two reactions at most, and sometimes characters would freeze and fail to do anything. it's up to you just keep it realistic to the standards of your character, too much actions are considered 'god moding' so avoid it as much as possible. It's better to have short reactions and a lot of posts than to have one post with a thousand reactions this way it helps the participants to enjoy every detail of what you write and respond, the response in this case will also enrich what you are writing and could inspire you to a better input.
Hit, Injuries and Loss
Mimic how much damage your character would take within a hit, so as the previous example when the wolf bit Elvin's leg he will definitely have to limp his way around till he ends up in an infirmary to heal other wise he might even get fever and get so sick. Injuries and hits could lead into more role plays so don't be afraid to get wounded it could draw the sentiment of other players around
and could start some admiration to your sacrifice.
As for loosing one could choose his limits, some characters loose their lives, some loose limbs, some loose their freedom even temporarily and some runaway or fall unconscious and that's where it ends. You must be clear before hand of what you where you wish to go with your character and no one should enforce their desired end on yours without consent other wise it's also god 'moding'
Winning
Depending on why that conflict started winning must be rewarding to the winner somehow, either he gets the honor of defending the village or saves his life from danger or just captured another creature for his purpose. Though I must warn you, winning and loosing should not be taken personally or be over done so as not to offend the other player. in the end we do get attached to our characters on certain levels so always be sensitive to others yet faithful to the character and the story.
Allowed overpowering
Overpowering is forcing an action on another, in most cases it's called god moding as I mentioned before but in few cases its allowed. For instance if you capture a character in combat and is tied down to a tree pole and you poured water on his head, he will definitely get wet, your action would not need to be an attempt because the prisoner can only wiggle in his place. Also if a character gets unconscious and you put your hand in his pocket to rob it then definitely they wont wake up. But bear in mind that sleeping characters are a different matter, those could be alarmed and awake. So make sure that the character has given you permission to overpower it by letting you place it in a zero resistance position like those examples above.
A lesser form of overpowering is when in wrestling position where one character is pinned or when one character is given to grab another by his clothes or hand or hair, this give you a limited option to overpower them yet also giving them a chance to react. So again be sensitive and give room for others to react.
Forbidden role play
god mode / power play
Any character that has all strengths and no weaknesses.
Any character that does not fail within a struggle ever and remains virtually untouched by any of the attempts.
Any character that seems to do everything at one instance of the role play.
Any character that leaves no room for reaction or enforces the consequences on another.
Those are all considered god moding or power playing
 (Both terms are used differently depending on the role play realm)
This is the major disappointment for role players so please to avoid it just make your character well balanced and give it a chance to win or loose and respond realistically.
meta gameThis is when a player uses any information on another that has not been given through direct role play.
Minor meta gaming is like calling character with his name without being introduced. Always address the character with their looks (the man in dark clothes or the woman in the red scarf) something specific visually to that character yet not identifying their name till it's told to you in role play either by that person or another.
Major meta gaming is done when a character gets into the scene and reveals information about a previous scene or your secret identity if your character is in disguise for instance or even identify you without you revealing it cutting off your role play to manipulate or attempt to deceive that person or a third party.
Meta gaming is frustrating and it's the second deadly sin in role play after god moding
Dealing with role player's issues
Those are the few steps to take when dealing with any issue with role players
1- Send a private message to that player and state a warning about their actions either by crossing the red lines and limits of your role play or power playing and meta gaming
2- If the player responds, then try to fix that mistake and carry on with the role play
3- If the player does not respond fairly to such then you are entitled to 'Void'
the scene which means that you can drop it, leave it.
4- Further more if that player turns into drama and takes it personally then stay apart from him, either muting or ignoring him depending on how far they are taking this drama
Always remember that no one needs the drama, better use this energy on creating a vivid scene instead of a meaningless argument on private messaging.
Terms
RP - Role Play
IC - In Character
OOC - Out Of Character